PSVR 2 review: future of VR, tethered to the past
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Sony’s PSVR 2 launches February 22nd for $549. Is it worth the price? Sean Hollister, Adi Robertson, and Tom Warren take you through the impressive hardware — and very early game lineup. #PSVR #Sony #Playstation
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#PSVR #review #future #tethered
What PS5 game do you want to see get a VR mode? And why is it the nonexistent PS5 port of Gravity Rush?
Half Life Alyx should be ported here.
It’s one of the very best games designed for VR.
Yes this is all very impressive but for a quite a large release library of games only 2 is on my radar, so as someone who doesn’t have a PS5 yet the $1000 price is a lot to ask, so yeah I will give it a miss until more games come. More AAA multiplayer games please, bore off with the singleplayer stuff.
These Quest kids have no idea what they’re talking About.
Idiotic thumbnail. If it was wireless the price would be much higher or they would have to drop a lot of the features.
Totally agree, the wire was the reason I ended up selling my original PSVR. It really takes you out of the immersion and takes up a bunch of house space.
It’s hard to see the effect of foveated rendering?… I think that’s the point of it.
I’ve always thought with the onset of the Metaverse that now would be a perfect time for Sony to bring back Playstation Home and knock Meta Horizons out of the water. It almost seems too perfect an opportunity for Sony to do this
Sony in VR is a good thing for consumers and they worked to integrate a baseline computer to pair with it that equals the cost of a quest pro. The tether allows the lowest latency and highest fidelity for quality graphics. For $1100 you get a full fledged VR experience with advanced features in a refined package without feeling like the product needs to sell your information to survive. If a cable empowers developers to create better looking games without wonky connections, I’m in. We’re getting advanced features, more graphic power, and a litany of potential dev innovation that was reduced down to a single cable. Whining about wireless at this stage of the VR industry only handicaps the other major advancements needed to normalize it’s use with most people.
Very solid review.
To the question “why buy the Sony vr headset ?” I think the answer is : “because it’s Sony”.
Facebook is not a gaming company and has zero good studio. So they can create headsets but not push meaningfull games on it, while Sony studios have proven many times how good they are.
Just here to down vote your video because of your stupid thumbnail
Just get 2 ps5s if you can find..
bit confused by the glowing review vs the negative thumbnail, but ah well. Not sure the wire is such a negative as you make out, it would be twice as expensive and half as good without it.
Great review. Thanks. The lack of metaverse is a selling point for me—I’m one of those weirdos that doesn’t want my personal life monetized by Mr. Zuckerberg.
lol..there’s an obvious reason why the cable is needed- you won’t get eye-tracked foveated rendering without it. Wireless streaming has 4–5 times the lag of wired…it simply wouldn’t be able to keep up with your eyeball movements to allow foveated rendering to function.
Despite being pricy I feel this can do even better than the Occulus quest 2 with attaining mainstream appeal
If Genshin Impact gets a VR mode, I will buy one immediately
I’d bet good money this thing takes a massive price cut within the first year. Definitely before two years.
Comparing it with quest is wrong
Just came to thumb down your BS thumbnail. Was it really necessary to stoop that low? Also the whole point of foveated rendering is not to see it lol. I think I’ll go watch an actual professional review the unit now!
Way to ruin a vr headset
1. Use fresnel lenses for the smallest sweet spot possible.
2. Use a cable so people trip over it.
3. Make it tethered to an expensive console not everyone can find/afford.
Other than that the psvr2 is great!
I’d take the blue pill, no doubt.
I shut this off at her calling Horizon a “robot fighting simulator.”
I love the thumbnail. HQ review. Pleased to see strong journalistic ideas driving this Verge tech review.
I would like the evil within 2 to get a vr mode it is playable on a ps5
Would’ve considered it if you didnt need a ps5
I’m almost tempted. If they could optimize current 3rd person games such as GOW Ragarock or say an Assassin’s Creed where you can be immersed into the environment as opposed to the cinematic mode, I would take the plunge.
In Europe the PSVR2 is 599 EUR (639 USD on 16-02-2023).
Dead Space Remake for sure. When I first heard about it, my IMMEDIATE thought was “oh will it be on VR?”
Index is still SOOOO much better, wow.
Lol, Sony still uses cords
Luckily nobody who’s in the market is coming to The Verge to help them make their decision; these customers are console gamers who have console gaming as their focus, not… whether there’s a cable? Or some stupid junk like that? Yeesh, what a terrible video! Don’t do gaming stuff! Stick to mobile phones or whatever
Anyone who wants VR to succeed, honestly, should buy this headset (especially if they already have a PS5). The reason is that the only way VR is going to get better is if there is a better library of games and the only way the library of games will improve will be if there is a viable market of potential consumers to sell those games to. It’s a chicken and egg argument. Without players, AAA developers won’t spend the money because their sales will never cover the development costs, and without better games, more players will never get interested enough in VR to spend the money on a headset. One hand feeds the other. Buy the headset, show the developers there’s a viable market for high quality games. If you buy it, they will come.
Although I applaud Sony for their VR efforts, I stick with PCVR and Standalone. My next HMD will be Mixed Reality. In anticipation of Apples Standalone XR headset…
Love that you tried PCVR directly and showed the results rather than just speaking about it. Would be awesome to have the ability to use this for PCVR and would certainly boost sales.
“we need to see a bunch more games”.… come again?
Are there multiplayer games were one player plays trough the headset, and one or more other players play on the TV? I think there would be some great ideas to explore and would make VR more social friendly.
I feel like VR is good for socializing not for actual gaming. I’ve never used vr though so maybe I’m wrong.
Please someone tell that guy to take off that single glove
“but it’s harder to see the effects of that (foveated rendering) so far” 🤣🤣🤣🤣🤣🤣 you are not supposed to see it within the headset as the parts of the image that render at a lower resolution are the ones you are NOT looking at. Digital Foundry has a great demonstration of it working in capture footage.
I can’t wait for mine to arrive. Technology just isn’t there for wireless vr that is affordable and high quality. Buying a standalone headset right now just means you either get really crappy games, or you have to pay thousands of dollars for a heavy and uncomfortable headset.
HDR blu rays for ps5 and Xbox series is pretty wonky even when you use it with just the console
Not sure if been so enticed by the idea of NOT hearing about something(Metaverse), well played!
getting that kind of performance wirelessly will cost alot more and not as stable
it’s unbelievable how this review seems to be directed downwards.
Bringing games is what sony does worst.
A lot of wire apologists in this comment section, but really Sony kind of screwed the pooch on longevity of this product when all VR headsets in 2–3 years will be wireless with pancake lenses that will make this thing look like an obsolete tethered brick. Wires are absolutely detrimental to the VR experience unless you’re playing a seated game, which for VR is only half the fun
Awful thmbnail 😂