What’s next for Microsoft’s giant Activision Blizzard $68.7 billion deal?
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UK regulators have dealt a blow to Microsoft’s giant $68.7 billion acquisition of Activision Blizzard. Microsoft will now have to fight to keep the deal alive, with a key EU decision in the coming weeks. #Technology #Gaming #News
Read more:
0:00 Biggest deal in gaming history gets blocked
0:36 Acquisitions in the gaming industry
1:15 The Call of Duty problem, explained
3:15 Existing Microsoft licensing deals
3:41 Microsoft needs mobile gaming to battle Apple and Google
4:00 Video game streaming and subscriptions (Xbox Game Pass)
4:58 CMA blocks the deal citing cloud gaming
5:45 Microsoft’s response to the decision
6:28 What happens next? FTC, EU decisions incoming
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What’s your K/D? (Be honest! We’ll fact check)
3
Rip Microsift
Ps5 have better performance than trashbox
Nice @tomwarren
The irony is Sony made in-game exclusive to their platform, but Microsoft acquiring a whole accompany as an issue.
Sony literally owns the rights to produce Spider-Man games preventing half the console community from playing those games
Thanks Tom, very good video on this!
thanks for recognizing that Microsoft’s plan is obviously to lock down successful multiplatform IP behind their hardware and services.
i’m disgusted by the reportage that hides this well-understood fact
Good video thanks Tom. Hoping it goes through, Gamepass is an affordable way for those with lack of funds to access new games day one. It allows the kids from low income families to play big titles alongside everyone else and fit in with the crowd at school without feeling alienated because they can’t afford the costly entry fee’s for new games. £69.99 for a new game is just ridiculous lets be honest.
That’s $68.7 billion + profits, that Microsoft will try and extract from gamers. How is that going to be good for us?
Meanwhile xbox has no great AAA games
Consolidation is always bad for the consumer.
Tom, whatever happened to the Xbox Surface way back in 2012. Did it become the Surface Mini, how did it look?
Microsoft could make 350 God Of War budgeted games for 70 billion.
They haven’t made 1 that comes even close in visual prowess.
Even if you ignore the speculative, and super optimistic growth the CMA used to justify their decision (cloud gaming would increase from 2% to 10% of the gaming marking in 3 years), the argument that MSFT has an unfair advantage in cloud gaming makes no sense at all. There are a ton of infrastructure as a service companies today that make the barrier to entry effectively nothing for any business that wants to compete in cloud gaming right now. Boosteroid has 4 million subscribers, and only 55 employees. Every studio in the industry could start their own cloud gaming platform right now if they wanted to. If they don’t want to compete with XCloud using MSFT’s Azure service they could use AWS, Google, Rackspace, Linode, Vultr etc. Why is this difficult for the people to understand? I feel like I’m taking crazy pills.